Blue Reflection Creator: "The new game was born in a fetish meeting"

Kishida Mel confessed that the development of Blue Reflection: Quartet started with a fetish meeting.

Blue Reflection
Blue Reflection© KOEI TECMO GAMES CO., LTD. / MEL KISHIDA
Laura MartínezLaura Martínez
09/04/2026 20:09
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If you have ever wondered where Japanese developers get such specific ideas for their waifu designs, the creator of the Blue Reflection franchise has just given us the most honest and brazen answer possible. In a recent interview, illustrator Kishida Mel didn't mince words when describing his new installment, Blue Reflection: Quartet, as a "weird project made for weird players," completely moving away from traditional formulas to please the general public.

An unusual gathering of fetishes

It all started in the least corporate way imaginable. According to the creative lead, the title's development didn't start with boring sketches or conventional brainstorming sessions, but with an official meeting where the entire production team sat down to openly discuss their personal fetishes. Far from seeking mass-market approval or trying to build a generic RPG, they decided to floor the gas pedal and push their own tastes to the absolute limit. Mel joked that since they were going to make a weird game, it made no sense to do it halfway, so it was vital that the entire team was on the same wavelength of weirdness.

An indie soul with a corporate budget

The result of this creative madness left the team very satisfied. Although the game is backed by a major company in the video game industry, the author feels they managed to create a work that conceptually breathes the freedom and spirit of an indie game. Having experimented with so many formats in the past, from anime to live-service titles, the franchise has always been a bit difficult for the casual player to classify. However, Kishida Mel is convinced that this unfiltered sincerity allowed them to create a truly once-in-a-lifetime experience.

Knowing that the creators themselves poured their darkest and most specific tastes into the project, would you give this peculiar title a chance, or do you prefer much more traditional role-playing adventures?

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